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March 9, 2016 at 6:01 pm in reply to: Question about fullscreen slide images and jetpack's photon #595717
it makes sense, thanks a lot!
March 6, 2016 at 10:53 pm in reply to: Question about fullscreen slide images and jetpack's photon #594015anyone?
March 16, 2015 at 10:30 pm in reply to: Enfold prevents WebGL to draw objects with right canvas resolution #412635Did you checked what I said about the woocommerce-mod.css file, lines 887 to 891?
Other thing I’ve figured out is that if I put the 3D object in the Short description (instead where it it right now), it displays with the right size from the begining (Of course I want my 3D objects at the bottom of my description).
I still Believe there is something your CCS that is affecting this object, don’t you think so?
March 11, 2015 at 8:18 pm in reply to: Enfold prevents WebGL to draw objects with right canvas resolution #410070This reply has been marked as private.March 10, 2015 at 7:33 pm in reply to: Enfold prevents WebGL to draw objects with right canvas resolution #409026Hello, Im sorry I haven’t seen your request before, what kind of access do you need? Just as WP admin or FTP access?
thanks
February 21, 2015 at 6:22 pm in reply to: Enfold prevents WebGL to draw objects with right canvas resolution #400102If you meant putting 0px or 0% in the “woocommerce-mod” CSS file, line 889, It dissapear all the content, the canvas is set to 0x0 (in the image you can see what firebug shows), but you can see that the data parameter of the DIV is 300×300 (this is the 3D object desired size).
if I put 0 in the size of the 3D object, leaving the CSS file unchanged, it tries to have the default value 220×220, but the canvas will have 50×50 (or watever value the CSS file have) when the page load, and it will behave the same, if you resize the windows it grows to the final value (in this case 220×220).
best regards
February 20, 2015 at 6:42 pm in reply to: Enfold prevents WebGL to draw objects with right canvas resolution #399805I think I found the code that makes this behavior
file woocommerce-mod.css lines 887 to 891
#top div.product .woocommerce-tabs { clear: both; padding: 50px 0 0 0; margin: 0 0 30px 0; }
the
padding: 50px 0 0 0;
one, if I modify this line topadding: 51px 0 0 0;
, then the canvas initial size is 51×51, if I change it topadding: 100% 0 0 0;
it seems to solve the drawing problem and the canvas draws itself with the right size, but it adds a lot of space from the title of the product and the product description (woocommerce-tabs). So I think my object is being affected by this style, how can I avoid it?any sugestion?
thanks
- This reply was modified 9 years, 9 months ago by sal0m0n. Reason: more specific info
February 20, 2015 at 5:42 pm in reply to: Enfold prevents WebGL to draw objects with right canvas resolution #399771Did you resized your window after the page loaded?? it “magically” grows to 300×300 after that! (this happens only with Enfold)
in this example made with TEXT mode, I’ve put 4 different object sizes, 30×30, 100×100, 200×200, and 300×300.
it is curious that ONLY the object 30×30 has the correct size when the page load, any object bigger than 50×50, will appear 50×50 when the page load, after that if you RESIZE your browser window (activate firebug, move the window to another monitor, etc) or do anything that triger a redraw to the canvas, all canvas will get the correct size, but only after that.
ENFOLD-> http://salomon.com.ve/wp/producto/text-test/
Default-> http://salomon.com.ve/wp/producto/text-test/?theme=twentyfifteenThanks!
February 19, 2015 at 9:16 pm in reply to: Enfold prevents WebGL to draw objects with right canvas resolution #399254here you can browse the same page, but with the default wordpress theme (Twenty Fifteen)
http://salomon.com.ve/wp/producto/servicio-de-impresion-3d/?theme=twentyfifteen
you can see how the canvas is the right size and resolution from the begining.
- This reply was modified 9 years, 9 months ago by sal0m0n. Reason: Bad link
February 19, 2015 at 3:32 pm in reply to: Enfold prevents WebGL to draw objects with right canvas resolution #398950hello, the object should be width=”300″ height=”300″,
but instead when the page loads, it is forced to width=”50″ height=”50″ (and looks sharp), before I posted the question, I’ve tried to add this
.canvasio3D { height: 300px !important; width: 300px !important; margin-left: auto ; margin-right: auto ; } canvas { width: 100% !important; height: auto !important; }
to my custom css, and then it draws it 300×300 but pixeled, as I stated before, but in any case, if you resize your browser window after it loads, the canvas get the correct size and then redraws well, the problem is only with enfold, if I activate another theme, the canvas is 300×300 from the begining and a very sharp object drawn.
February 18, 2015 at 5:37 pm in reply to: Enfold prevents WebGL to draw objects with right canvas resolution #398298Please anyone?
here you can see the problem http://salomon.com.ve/wp/producto/servicio-de-impresion-3d/cheers
In other forum I was told to add this:
<Files admin-ajax.php>
Order allow,deny
Allow from all
Satisfy any
</Files>to the wp-admin .htaccess, and it solved it!
Any Help will be appreciated.
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